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    Ran esport

    ran esport

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    So funktioniert der Cruyff-Turn ran. So geht der Rainbow-Flick ran. So geht der Roulette Trick ran. Players are generally in competition by their mid- to late teens, and most are retired by their mids.

    In addition to prize money from tournament wins, players may also be paid a separate team salary. Team sponsorship may cover tournament travel expenses or gaming hardware.

    Prominent esports sponsors include companies such as Logitech and Razer. Pro gamers are usually obligated to behave ethically, abiding by both the explicit rules set out by tournaments, associations, and teams, as well as following general expectations of good sportsmanship.

    For example, it is common practice and considered good etiquette to chat "gg" for "good game" when defeated. In a prominent example of good conduct, during a IEM StarCraft II game, the players Feast and DeMusliM both voluntarily offered information about their strategies to negate the influence of outside information inadvertently leaked to "Feast" during the game.

    In professional League of Legends player Christian "IWillDominate" Riviera was banned from competing for a period of one year following a history of verbal abuse.

    Team Siren, an all-female League of Legends team, was formed in June The announcement of the team was met with controversy, being dismissed as a "gimmick" to attract the attention of men.

    There have been serious violations of the rules. In , eleven StarCraft: Brood War players were found guilty of fixing matches for profit , and were fined and banned from future competition.

    Conversely, drugs with calming effects are also sought after. Some players take propanolol , which blocks the effects of adrenaline , or Valium , which is prescribed to treat anxiety disorder , in order to remain calm under pressure.

    They commonly drink caffeinated drinks or use energy pills. There has been some concern over the quality of life and potential mistreatment of players by organizations, especially in South Korea.

    Korean organizations have been accused of refusing to pay competitive salaries, leading to a slow exodus of Korean players to other markets.

    In an interview, League of Legends player Bae "Dade" Eo-jin said that "Korean players wake up at 1pm and play until 5am", and suggested that the 16 hour play schedule was a significant factor in causing burnout.

    To combat the negative environment, Korean League of Legends teams were given new rules for the upcoming season by Riot Games, including the adoption of minimum salaries for professional players, requiring contracts and allowing players to stream individually for additional player revenue.

    Players must handle their own treatments and carry their own medical insurance, which is opposite of the norm with professional sports teams.

    Since most esports play requires many actions per minute, some players may get repetitive strain injuries, causing hand or wrist pain. Gambling and betting on esport matches have generally been illegal in major markets.

    The illegality of esport gambling has created a black market related to esports and virtual currency, as these go unregulated, may encourage match-fixing by players themselves, and lead to concerns about underage gambling due to the draw of video games.

    One such example of this is skin gambling , where virtual items earned in games were used as a currency for users to bet on the outcome of matches.

    The Act prevented all but five states from allowing gambling on sporting events. Nevada legalized esports gambling in June , classifying esports alongside competitive sports and dog racing.

    National Collegiate Athletic Association in May , PASPA was found unconstitutional, as the Court ruled that the federal government cannot limit states from regulating sports betting.

    This created the potential for legalized esports-based betting in the United States. Without PASPA, interstate gambling on esports would be still be limited by the Federal Wire Act , preventing users from betting on national esports events outside of the state.

    With the growing popularity of machine learning in data analytics, [ citation needed ] esports has been the focus of several software programs that analyze the plethora of game data available.

    Based on the huge number of matches played on a daily basis globally League of Legends alone had a reported million active monthly players worldwide in [] and an average of 27 million League of Legends games played per day reported in [] , these games can be used for applying big-data machine learning platforms.

    Several games make their data publicly available, so websites aggregate the data into easy-to-visualize graphs and statistics.

    In addition, several programs use machine learning tools to predict the win probability of a match based on various factors, such as team composition.

    In December , Blizzard announced that it was reducing resources spent on the development of Heroes of the Storm and canceling its plans for tournaments in The main medium for esports coverage is the Internet.

    For popular casters, providing commentary for esports can be a full-time position by itself. Many esports events are streamed online to viewers over the internet.

    With the shutdown of the Own3d streaming service in , Twitch is by far the most popular streaming service for esports, competing against other providers such as Hitbox.

    Individual broadcasters can enter an agreement with Twitch or Hitbox in which they receive a portion of the advertisement revenue from commercials which run on the stream they create.

    For several years, MLG. YouTube also relaunched its livestreaming platform with a renewed focus on live gaming and esports specifically.

    Especially since the popularization of streaming in esports, organizations no longer prioritize television coverage, preferring online streaming websites such as Twitch.

    The first-place team from the University of California, Berkeley received tuition for each of the teams players, paid for by Blizzard and Tespa.

    This was the first time an eSport had ever been broadcast on a major American television network. The broadcast was an attempt to broaden the appeal of esports by reaching viewers who would not normally come across it.

    However, the broadcast was met with a few complaints. Those living outside of the United States were unable to view the tournament. Additionally, the tournament could not be viewed online via streams, cutting off a large portion of viewers from the main demographic in the process.

    He felt that higher quality productions, more in line with those of traditional sports telecasts, could help to broaden the appeal of esports to advertisers.

    TV 2 , the largest private television broadcaster in Norway , broadcasts esports across the country. TV 2 partnered with local Norwegian organization House of Nerds to bring a full season of esports competition with an initial lineup of Counter-Strike: Nielsen Holdings , a global information company known for tracking viewership for television and other media, announced in August that it would launch Nielsen esports, a division devoted to providing similar viewership and other consumer research data around esports, forming an advisory board with members from ESL , Activision Blizzard , Twitch.

    From Wikipedia, the free encyclopedia. Redirected from Electronic sports. This article is about video game competitions. For simulated sports in video games, see sports game.

    For multiplayer games in general, see multiplayer video game. List of esports games. List of esports leagues and tournaments. This section needs expansion.

    You can help by adding to it. As with traditional sporting events, larger eSport events, such as The International , usually feature live pre- and post-game discussion by a panel of analysts top , with in-match casting being done by play-by-play and color commentators bottom.

    The Year of eSports". Retrieved 15 August Retrieved 9 October Retrieved 8 October Retrieved 7 October Retrieved 19 January Retrieved 31 August Retrieved 23 February Should We Believe the Hype?

    Retrieved 1 August Retrieved 1 February Retrieved 18 September Twin Galaxies and the Two Golden Domes". Retrieved 20 September How Billy Mitchell became a video-game superstar and achieved Pac-Man bliss".

    Archived from the original on 29 February Retrieved April 14, Retrieved 17 September This is what we used to watch". Retrieved 30 September Retrieved 14 June Retrieved 1 July Retrieved April 17, The New York Times.

    Retrieved 13 June Archived from the original on 26 February Retrieved 20 February Retrieved 12 June E-Sports and the Professionalization. Retrieved 4 June Archived from the original on 4 May Retrieved 16 September Retrieved 4 December Retrieved 9 November Invitational at E3 ".

    Archived from the original on 9 November Retrieved 22 February Retrieved 21 September Retrieved 10 May Retrieved 14 May Retrieved 15 December Retrieved 2 September Retrieved 20 August Why is it on ESPN?

    Retrieved 29 July — via The Chicago Tribune. Retrieved 7 December The Wall Street Journal. Retrieved 14 December Retrieved 12 January Archived from the original on 18 September Retrieved 1 September Retrieved 13 May World Mind Sports Federation.

    Archived from the original on 8 December Retrieved 23 August US Citizenship and Immigration Services. Retrieved 17 January Retrieved 14 September Retrieved 22 October Retrieved 18 April Retrieved 3 September Retrieved November 28, Retrieved 5 November Retrieved 30 August Retrieved 14 March IOC hosting eSports forum to better understand competitive gaming".

    Retrieved 20 July Retrieved 10 February Retrieved 13 July Retrieved 9 August Retrieved 10 December Retrieved 15 November Archived from the original on 22 December Archived from the original on 12 August Retrieved 28 June Retrieved 3 November GO update is for spectators".

    Retrieved 22 January Retrieved 7 September Why the LAN feature is something worth being excited about". Retrieved 23 September Archived from the original on 28 May Retrieved 22 August Archived from the original on 12 December Archived from the original on 6 April Retrieved 10 September Retrieved 31 January Kespa, the Ultimate fight".

    Retrieved 5 April

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